Magic

Magic is the collective name for everything that is supernatural in the Medieval Furry Kingdom. It includes a wide variety of magical abilities; including but not limited to shapeshifting, mind control or the ability to control water. Feel free to expand this page with the magic that your character uses, or enchantments present on their equipment.

Elemental magic
The most common type of magic is elemental magic. Below is a table with currently known types of magic and some examples of how they can be used. Many magic users are able to use multiple types of magic.

Supernatural abilities
Not always considered "magic", some creatures have abilities unique to themselves or their species that give them an advantage over others.

An example of supernatural ability is extreme strength or speed; likewise, shapeshifting is a rare but well-known ability.

Heightened senses are also common in certain species and are often not considered supernatural; canines often have a heightened sense of smell, and large-eared creatures like bats and fennec foxes have very sensitive hearing, for better or worse. Predatory birds have superior sight, but inferior situational awareness.